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howto:t3r_antibunching_-_slow_decay [2015/06/03 15:07] adminhowto:t3r_antibunching_-_slow_decay [2022/01/31 13:20] – [A decay caused by correlation statistics] peter
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-{{tag> antibunching T2}} +{{tag> antibunching T3-mode T2-mode}} 
- +~~TOC~~ 
-====== T3R Antibunching - Slow Decay ======+====== Antibunching by histogramming - Slow Decay ======
  
 ===== Q.: How can we avoid decay at very long time delay (up to 5us)? ===== ===== Q.: How can we avoid decay at very long time delay (up to 5us)? =====
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 ===== A.: The decay can be caused by blinking of the nanodiamonds. ===== ===== A.: The decay can be caused by blinking of the nanodiamonds. =====
 ==== A decay caused by correlation statistics ==== ==== A decay caused by correlation statistics ====
- +This decay is caused by correlation statistics. This happens because you correlate the first arriving photon against a photon at the longer time, which will be an increasingly unlikely event because the earliest stop photons always win and the experiment restarts.
-On top of an eventual blinking you will have a decay caused by correlation statistics. +
- +
-This happens because you correlate the first arriving photon against a photon at the longer time, +
- +
-which will be an increasingly unlikely event because the earliest stop photons always win and the experiment restarts.+
  
 I attached a simulation.  I attached a simulation. 
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-\\ ==== You will I need the raw data ====+\\ 
 + ==== You will I need the raw data ====
  
 The timescale is in ns. The plateau is the [[glossary:dead time]]. The decay slope depends on the count rate. The timescale is in ns. The plateau is the [[glossary:dead time]]. The decay slope depends on the count rate.
howto/t3r_antibunching_-_slow_decay.txt · Last modified: 2022/02/01 11:32 by peter